MOBILE UI/UX

FIGMA

Team Project

APR 2025

CONTEXT

Created for the UC Davis Design Interactive Club Spring Fellowship 2025, Someday is a digital time capsule designed to help loved ones reconnect in the future.

As graduation approached, our team began reflecting on how our daily lives and friendships would change after college. While we documented plenty of memories through photos and messages, we realized there was no intentional way to capture what the moment meant to us before it passed.

These reflections guided our design decisions, shaping features that support meaningful memory preservation and group reconnection in Someday.

PROBLEM

Current platforms support real-time messaging, but lack building deeper connections or memory preservation.

MY ROLE

Design the wireframes, user flow, and overall user experience navigating the app

OBJECTIVES

  • Allow groups to collaboratively build a shared digital time capsule.

  • Encourage users to reflect on their relationships through guided prompts.

  • Create a future reunion experience when the capsule is opened together.

OVERVIEW

A brief overview of the team, roles, and project timeline.

USER RESEARCH

Before starting, our team needed to identify the current behaviors, tools, and gaps surrounding shared memory experiences. Our goal was to understand how relationships and memories were maintained after major life transitions.

KEY INSIGHTS & COMPETITIVE ANALYSIS

People want to stay connected after graduation, but maintaining ongoing surface-level conversations can become difficult due to life changes, which may lead to gradual disconnection.

Implications: Prioritize flexible participation, encourage deeper connection through prompts.

IDEATION & SKETCHES

We began by

MID-FI DESIGNS

usability test results

THE HICCUPS

the problems we went through (infighting, tight deadline)

DESIGN SYSTEM

branding guidelines and why

FINAL DESIGN & PROTOTYPE

final pages and prototype link + mockups and pic of MIA

REFLECTION

01

Audience-focused Designs

Learned how to eye-catching design visuals that connect with the UC Davis community.

02

Multi-medium

Gained experience producing work in both print and digital mediums, actively bringing them to life.

03

Real Work Experience

Built confidence designing for real audiences under real deadlines.

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